Showing posts with label Games Workshop. Show all posts
Showing posts with label Games Workshop. Show all posts

Friday, 6 February 2015

A completed army...kinda

 January has been a productive month. I received a few extra toys from friends and family at Christmas and this has spurred me to get some painting done. Far too often in the past I've received gifts only to leave them unpainted and sometimes unused altogether;

Scattered through out you can see pictures of my work. You'll have to forgive the poor photos, the camera on my phone died and I'm having to use my inferior tablet camera. Dave from Zen and the Art of Miniature Painting is coming to visit at the end of the month for another weekend of gaming and I'll try to snag his camera to get some decent shots of the whole army.
My Trygon I brought in early 2010 after my house mates at the time bought me some Games Workshop vouchers. I've used it in a handful of games, back before I vowed not to play with unpainted miniatures, but it remains unpainted to this day.

My Tyrannofex and Tervigon I received for my birthday in 2012. I had to go and check my twitter just now to remember the year and the accompanying tweet contained the words 'best get painting'. Almost three years on and I've just got one of them painted and they've never seen the field of battle.

We all have our grey plastic piles of shame, this is not unusual. It's one thing to buy yourself new miniatures and not get round to painting then, but what's played on my mind of late is that other people spent money on some of my miniatures for me, and I've just let them sit there unused. Now while my family may not be able to tell one Tyranid from another, I can, and it's made me feel ever so ungrateful for the gifts I've received.

Well no more.

While some of these older gifts still lay unpainted for now, I vowed this year to get my new miniatures painted as quickly as possible and sure enough within a month of getting them, all of my new miniatures from Christmas were painted, and I even managed to get a little more done.


My Hive Tyrant, finally finished. I have already finished his base. Expect better pictures soon, along with his Tyrant Guard, which I only now realize I have no pictures of

Before I knew it my Tyranid army has reached 2000pts of fully painted miniatures. And it feels good, really good, not only to get a full army completed but also to get new miniatures that move almost directly on to the painted pile and not the grey plastic pile.

I say completed, but this army is never going to be really completed. About this time last year I wrote a post cataloguing my painted and unpainted miniatures, and those of you that remember that will probably realise I still have a lot of unpainted Tyranids. And this is before you take in to account all the new models I want to get. This army was created, after all, with the intention of becoming an apocalypse army.

Having reached this mile stone, however, I thought it might be a good time to take a quick stock check of how many points I've still got to paint and of how much progress I've made over the last year.

My two Zoanthropes and Broodlord, which I painted last year
Counting nothing but the WYSIWYG upgrades and using the latest codex, at the start of last year I had 637pts of painted miniatures. I'm not counting my Hive Tyrant in this even though he was fully base coated. It doesn't sound a lot, but this little lot accounted for over 50 miniatures, being made up mostly of gaunts. Including the Hive Tyrant, this left me with 3026pts worth of miniatures to paint.

In 2014 I finally finished painting my Hive Tyrant after it languished in base coats for almost two years. I also painted my Broodlord, two Zoanthropes, three Tyrant guard and this January I painted my Tyrannofex. This accounts for 753pts taken from my unpainted pile.

In addition I painted my aforementioned new miniatures last month; two Tyranocytes, 12 spore mines, two Mucloid spores, a further two Zoanthropes and a Neurothrope adding a further 465pts on to the painted pile.

My second Tyranocyte and Spore mines. Once again all bases have been properly finished now
For those not doing the math as you go, this gives me 1855pts of painted miniatures. With a few upgrades here and there this brings the army to 2000pts. Of cause this still leaves me with 2273pts to paint but this no longer feels so bad. 

Roughly 700pts of this is simply Genestealers, of which I'm in no rush to paint, and about a further 700pts is made up of just four monstrous creatures, which no longer seems so daunting now that I've got five under my belt.

As I mentioned earlier, I've got a weekend of gaming planned at the end of the month, so I'll get to put these guys in to action then. I'll let you know how they do.

Friday, 31 January 2014

Dabbling in Fiction



Back in 2011 I took part in a Battlefleet Gothic campaign. I can't remember all of the details but it was a narrative campaign, and I was a little late to the campaign joining near the tail end. I think I only played about 3 games at the time and only two of those were strictly part of the campaign.

As it was a narrative campaign many players wrote short narratives either in the lead up to a game or post game from their admirals perspective. So I followed suit by creating a short introduction to my fleet and I thought I would share it with you today.

I've never written any sort of fiction but I'm quite proud of what I came up with. I think I had recently read First Heretic by Aaron Dembski-Bowden and I think some ideas were heavily borrowed from there and other Black Library books.

I did intend to follow it up with a post game story and I'm kinda sad that I never did. But my fleet is still technically the same fleet. I maintain the same 1500pt roster, all my ships are named as well as my fleet commanders so you never know I may pick the  story up again one day. I even have a ton of 40k Chaos Marines which I intended to paint up as Word Bearers and still might at some point.

To give a bit of context the battle was an escalating engagement against the Dark Eldar near the planet Tanais, which I believe the Dark Eldar had just taken control of in their previous game against the Imperium.

The Holy Torment and Glory of Chaos win a crushing victory against Dave's Imperial Fleet a few weeks ago.

The Bringer of Truth translated into real space approximately 37.4 standard minutes behind the bulk of the fleet.
'Report!'
'The rest of the fleet has assumed standard search parameters, Admiral Torvus reports no sign of the Imperial fleet'
'How can that be?' The Crimson Lord growled 'Our scouts reported heavy concentrations of enemy ships not three days ago'
'er I...I'm not sure my Lord' Stuttered the startled Comms officer. The men and women occupying the bridge of The Bringer of Truth were all members of the Kor Tal and could be considered the elite of the elite by any human standards. But even they could be cowed by the presence of the Chaos Marines they served alongside, not to mention the Crimson Lord whose visage pained the eyes and whose mere proximity could force the weak to vomit despite themselves. The Bridge officers of the Kor Tal were selected for that role largely based on their strength of will that allowed them to function for such extended periods within the presence of the Crimson Lord.
'Get that fool Torvus to transmit the fleets sensory data to us immediately'
'Yes my Lord'
Admiral Torvus, an accomplished man and True believer of the Word. He had his uses. But he's only Mortal. Yes, not even a Space Marine, his incompetence is to be expected.
Not quite immortal himself, yet he could hardly be described as mortal either, the separation between Daemon and Marine had been a line impossible to distinguish within the Crimson Lord for millennia.
'Data coming now sire, Litany of Hate is detecting a number of burning hulks, several escort sized vessels and at least one cruiser sized, in close proximity to the planet Tanais'
Someone has beaten us to it
'Glory of Chaos is picking up what looks to be several civilian vessels in the outer reaches, and we're attaining several anomalous readings across the fleet'
The Crimson Lord surveyed the data for himself, someone had indeed been here and driven the Imperial fleet away. No doubt troops were fighting for control of the planet at this very moment. This planet is destined for the Word. Thousands of years worth of experience told the Crimson Lord that this engagement had not happened long ago. The enemy is still here. But what was this enemy. Lets see

To an outsider the Crimson Lord appeared to enter a trance, closing his eyes he allowed the power of Chaos to flow through him, the Daemon within him feeding on the emotions around him. He could sense the discipline of his bridge officers, yet the fear they felt for him, reaching out he sensed the thousands of other souls toiling within the Battle Barge, he could feel his Acolytes and Word Bearers, their eagerness to bring the Word to yet another deluded planet of the Imperium pleasing to him. The Daemon pushed out beyond the confines of the ship, travelling the waves of the Immaterium he could feel the emotions emanating from the other vessels in his fleet, their positions impossible to locate in this manner, yet the Crimson Lord recognised them clear enough. Now the petty human emotions, no doubt coming from the ignorant he had come to educate and unite with Chaos, and then...Yes something else entirely, sadism, disgusting pleasure, far beyond that which a human or even the more depraved members of Chaos could produce. Lofty, immeasurable arrogance, yes this was what he sought.

His Eyes opened
'Druchii' the Lord Spat
The officers on the bridge exchanged worried glances, they had been expecting battle sure, but against the Imperial Navy. The Eldar was a whole different style of warfare, their technology would have them chasing ghosts while their own ships would slip past undetected to attack their stern.
'No, this is a blessing' said the Crimson Lord sensing the change in mood of his crew 'The population of Tanais has been abandoned by their Imperial overseers, thousands of their members butchered by this foul xenos, they will be far more open to the teachings of Lorgar, their binding to Chaos will be even more expedient. This truly is a gift from the Gods. We must repay them.
The Crimson Lord stared out into the void, invigorated by this renewed sense of purpose
'These, Druchii, have run and they have hidden from our masters for over ten millenia. Slaanesh wishes to feed upon their souls and we shall hand them to him'
'My Lord, the fleet are detecting vessels'
'Excellent, order all ships to converge on their position. Our enemies will fight, and they will lose, and destruction will be visited upon them, for it is written.'

Tuesday, 14 January 2014

Tyranid Gallery

I'm still working on the promised second part of last weeks article The Swarm Approaches I should have that up on Thursday. In the mean time I wanted to post a gallery of my painted Tyranids so far.

Some of these pictures I may have posted on Twitter around the time I first painted them but that was a long while ago now, plus I wanted to collate them all in one place for posterity. They're ordered chronologically based on when I painted them.

In the future I may update this post as I complete more units or if I can figure out how I'll create a separate area of the blog where I can store galleries.

I will create a painting guide at some point for these too. When I do I'll update this post to include the link to that here.

Initial Test models

The colour scheme is surprisingly easy to do. It was inspired by Citadels new paint range when that was released 2 years ago

Obviously the scheme for the bases was decided on later

These last two models were another colour scheme I was considering.

While I really liked this scheme I decided on the yellow and blue mainly because it was more striking

Gaunts lots of gaunts 


Note: This is the same group of Termagants photographed from 3 different angles

I really wish I had already painted this many

Big time...

There are 18 Termagants and 18 Hormagaunts painted here. They're a funny number because 4 were used for test models.

And it really bugs me that they're not an even 20. An extra 2 models for each unit is a priority.

Fun fact: I painted all 38 in one big batch...never again will I batch paint with that many...I wanted to rip my eyes out

Tyranid Warriors


6 Warriors with Death Spitters and a barbed strangler. You might notice some odd specks on their carapace.


That's the snow, the powder got everywhere, like sand from a beach. I've cleared it off the models now.

 Carnifex

 

My first go at a monstrous creature. After all those troops I decided I needed a treat.

I really love this model. I'm particularly proud of how I've posed him.

Although I did that several years before I painted him

 Group Shot

 

These are the majority of what I've got painted so far

I really like how these guys look as a swarm. The yellow and blue works well in large numbers

I'm looking forward to the day I can cover a gaming table with these critters

Fun Fact No.2:
I went for snow basing largely because I had some GW snow lying about for years and wanted an excuse to use it

 Genestealers

 

Once I painted these I obviously decided they didn't warrant another set of group shots. They also only got 1 photo compared to 2-3 for all the other units. I'm sure they feel under appreciated and thus under perform in battle to spite me

 Work in progress Hive Tyrant

 

Yep, if you've paid attention to previous posts you may have worked out that this has been a work
in progress for about 18 months. He also only gets a portrait photo rather than a proper landscape one.

I don't know what the Genestealers are grumbling about

Sunday, 12 January 2014

The Week in Hobby

This is the first in what I plan to be a regular segment on the blog. Each Sunday I'll be summarising my hobby and gaming activity during the week as well as providing a glimpse into the week ahead. I'm not totally sold on the name of this segment, so it may change and suggestions are welcome.

Restarting the Blog 

So I've recently decided to restart the blog as you may have guessed. What you wont know at this point is that I've decided to restart it in a much bigger way. It's still a work in progress, but the aim is to post far more regularly, perhaps 2-3 times a week and to generally take a more professional attitude to the blog.

When I first started the blog the aim was to track the building of my Lizardmen army. You can see the results here

In the past, even when I was posting on a semi regular basis it was always in a hap-hazardous way. There was no regularity to my posts, I would write them on a whim and just keep writing till I ran out of things to say. While I'm proud of the posts I wrote in my Lizardmen series, they were very much sprawling affairs reaching into the 3-4000 word mark that I'm sure for many people earned the mark of tl:dr (too long didn't read for those not familiar with internet speak). The plan now is to write shorter but more regular posts, with the occasional essay thrown in. 

I also want to aim for regular days on which to post. At the moment I'm thinking Tuesdays and Thursdays with a regular week in hobby post on Sunday, although this is subject to change. I also want to broaden the subject matter for the blog. While it will primarily remain a Games Workshop gaming and hobby blog, I want to include the occasional post on other types of gaming, such as board games and perhaps even computer gaming although I'm not sure how far down that rabbit hole I want to go.

My one post since making the Lizardmen army was about the Dark Pact, 
a Horus Heresy themed tale of several gamers. You can check it out here
As to why I'm doing this, there are a few reasons. The main one is that a couple months ago I moved to Cardiff. Right now I'm only a 20min walk away from from a good gaming venue as opposed to the 45min train ride I had to traverse while living in Weymouth. I also have a few friends already here, who are hobbyists like me and so there should be a hell of a lot more hobby and gaming in my life in general, giving me much more material to write about.

Taking part in the hobby and writing about it has gone very much hand in hand since I started this blog. A lack of posts has very much been a symptom of a lack of hobby in my life, with just one or two exceptions.

I've also recently had the urge to write more lately, to practice and get better at it and this likewise fuels my desire to get this blog into a better state.

At the moment though, consider the format of this blog to be very much a work in progress and there will likely be some trial and error. Comments, criticisms and suggestions at any point will be greatly appreciated about anything, from the hobby to the format of the blog to the writing itself. Feel free to leave them here directly on the blog or tweet them at me here, but please, keep them constructive.

Elsewhere in the week

On Monday I had a visit from Dave over on Zen and the Art of Miniature Painting. He talks about the visit here but the long and short of it is we had a game of Battlefleet Gothic and my Word Bearers fleet decimated him. Later we played the board game Relic with two of our other gaming buddies in which I didn't do quite so well. I'll leave the detail to Dave, he gives a small battle report, it's a good read and there's some pictures of our fleets you should definitely check out.

Later in the week I began sorting out my Tyranid collection in preparation for the new codex being released Saturday. I posted the results Friday and you should expect the second part of that post, where I see how my army totals up under the new codex, on Tuesday. I'll also be writing some thoughts on how my army has changed under the new dex and some first impressions.


I've got some other posts in the works as well, which should be up over the next few weeks, including a more in depth look at my painted Tyranids so far as well as an explanation of how I painted them. In fact I've got a couple of posts in mind for the Tyranids.

I will also be returning to the Dark Pact, to give you an update on this floundering Horus Heresy themed tale of many gamers. After my game this week I plan to write a bit about my love of Battlefleet Gothic, including posting a short story I wrote for my fleet in a campaign a couple of years ago.

I also plan this week to get started on painting more Tyranids, although I'm not quite sure where to start yet, but expect to see some posts about it should I make any progress.

And that's it for this Week in Hobby.

If you like the post comment and share it with your friends

Till next time...

(PS I might need a better closing line too)


Sunday, 29 May 2011

Battle Breakdown Part 4

So here's the next part of the battle breakdown, hopefully just one more after this and I'll be caught up. I'll leave the preamble to a minimum and get straight down to it


Game 11

This was on the same day I played the Wood Elves this time against Jez and his Bretonnians this time in the Battle Line scenario, still at 1400pts. Can't remember the exact make up of his army something like, 2 units of realm knights of around 6 and 7 models. A unit of Errant Knights, 2 Trebuchet, about 4 small units of peasant archers, A general, Standard bearer and sorceress (I forget what level).


I messed up with my deployment with this one I think. There were some walls and fences in the middle of the board near my deployment. I figured these would make good defensible positions to receive the inevitable charges. Of cause he deployed his Knights on a flank with the intention of simply going round these fences. Pretty obvious really if I had thought about it. This wasn't too bad, but it did mean my Temple Guard struggled to get into the fight and failed a charge at a crucial moment. My Cold Ones managed to get a charge on one of his knight units and then survived a subsequent charge from his other realm unit. In my next turn both my Saurus units charged in. I believe the Saurus was in the front of the unit, but had the temple guard made it, their charge would have been in the flank. My Old blood was also in the Temple Guard unit.


The Temple guard eventually managed to charge but by that time the Errant unit had charged the flank of the Cold Ones and both they and the Saurus had fled by then and I'm pretty sure run down too. Can't remember now if my Temple Guard managed to finish off on unit of Knights, I think they may have run out of time.


My Skinks and Salamanders in the mean time were over on the opposite flank, racing down the board to take care of the Trebs and archers. In the first or second turn the Salamanders fired at a unit of archers. They didn't do many casualties but all casualties require a panic test, and with such poor leadership they ran. However, they didn't quite manage to reach the board edge and rallied. These peasants were the bane of my Sallies and Skinks. My Skinks ignored them and went for a Treb causing a couple of poisoned wounds on it but not killing it. These same peasants then charged the flank of my Skinks! I wasn't expecting that (possibly foolishly). I can't remember now what happened to the Skinks in the end but what I do remember is one of my Salamanders and all the handlers were shot to death. The remaining Salamander took his Monster Reaction test getting the RAAARGH! result giving him hatred and frenzy for the rest of the game. He chewed up the Peasants who by all rights should have been gone turn 2 and went on the finish off the Treb (I believe the other Treb blew up on a miss fire at some point).


This game was a loss, relatively large in Victory Points although it was pretty close and all rested on one big combat in the middle, which was very close and even but eventually went in his favour.


What I learnt: Well I guess take more care with deployment and try to anticipate more what my opponent is likely to do. This wasn't helped by him having so many small units of peasant archers, which basically meant I was putting down my important units before he placed his.


Its worth noting that for my first couple games with the Salamanders (including the next one) I ran my two Salamander packs in one unit. Over the course of these games it quickly became apparent that separating them into two units would be much more useful although I wanted to give them a go like this for a couple of games.


Games 12 & 13

These games were both against the same opponent, Kenny Goddard with his Dark Elves as part of the campaign in Poole, although they took place one week after the other. His army consisted of a level 4 Sorceress with Dark Magic, 3 or 4 units of 10 Crossbowmen, a unit of Spearmen, a unit of Cold One Knights, a Repeater Bolt Thrower and a Hydra.


The first game was battle for the pass so playing lengthways with a short frontage. I wanted to save putting my Temple Guard until last, so they could go after they Hydra (what with having the flaming banner and all). There was some terrain in the middle which effectively divided the battle in half although there was a gap to cross over. My Cold Ones and Salamanders went on the left opposite his Crossbowmen, Bolt Thrower and Spearmen, with his Sorceress in one of the Crossbow units. And my Saurus and Skinks went on the right opposite his Cold Ones, one unit of crossbowmen and Hydra nearer the centre of the board. My Temple Guard set up behind the Cold Ones with the plan to turn right and head towards the Hydra once the Cold Ones had moved ahead.


But then disaster, my Cold Ones fail their Stupidity test (I forgot I had the Gleaming Pennant) and so my Temple Guard were effectively boxed in. My Salamanders advanced anyway which was probably a mistake. As my Cold Ones were so far behind, the Salamanders were a little all on their own and became victim to pretty much all of the Dark Elves magic and shooting and were quickly dispatched (he may have had to shoot them with some things turn 2 but not much). The following turn the Cold Ones failed their Stupidity test again! This time I remembered the gleaming Pennant so re-rolled the test allowing them to move and allowing the Temple Guard to start moving over to the right flank. On the Third turn the Cold Ones once again failed their stupidity test, at this point I am reminded of all the people that have claimed Lizardmen don't need to worry about leadership tests. They did eventually manage to get into combat with the sorceresses unit, however they had suffered so much shooting by this point that they had little effect and a counter charge by the Spearmen block sealed their fate.


Over on the right the Hydra and Cold Ones managed a combined charge on my Saurus block before my Temple Guard could get there to support them and for the first time witnessed how devastating a Hydra can be. I managed to kill a couple of Dark Elf Cavalry (the Skinks had killed one before they got into combat as well I think) but it was the breath weapon in particular that sealed their fate even with my general in the unit. My unit fled and was run down.


I had very little on the board by this time and had done very little damage to the Dark Elves. I did finally manage to charge the Hydra with my Temple Guard who managed to take it out, a small consolation but over all a massive loss to me.


What I've learnt: I would like to blame the loss of this whole battle on stupidity tests, that first failure properly held up my battle line and allowed the enemy to take my army apart piecemeal. However I have to acknowledge my own errors. I probably shouldn't have placed my Temple Guard behind the Cold Ones to start with, I should have remember the Gleaming Pennant (it was the first stupidity test that cost me the most problems) and its the reason I take the item. When I failed the test I probably shouldn't have advanced the Salamanders so much and thus isolating them.


The following week however, in game 13 I got the opportunity for revenge. This time the scenario was meeting engagement. I believe Kenny kept the same army, I made a slight alteration splitting my salamanders into two units. Kenny suggested we played on the 4'x4' table that was available down the club, playing relatively small armies I didn't think this would be too much of a problem but as it turns out I think this may have severely hampered him and cost him the game, which I'll explain in a bit.


I got lucky when rolling to see what units were held back, only my Temple guard didn't start the game on the board. Kenny however had to start without his Hydra, Cold Ones and a unit of Crossbowmen. The reason the small table size cost him I think in this scenario is without his heavy hitters on a bigger table he could have set up further back meaning by the time I got to him his army would have regrouped. This wasn't helped by me getting the first turn, so even though his reinforcements didn't have far to go to get me my units were already on top of his.


My Saurus charged his Spears and with the help of my Cold Ones made short work of them, the Cold Ones running them down. On turn one my Skink Priest managed to cast Comet of Casandora which fell to the table just as his reinforcements arrived, I rolled well for the range, and again because of the table size his units were bunched up meaning all of his units bar a unit of Crossbowmen were hit (including the spears). The damage inflicted wasn't quite so impressive but was definitely helpful. One of my Salamanders was killed quickly by shooting, the other however, managed to line himself right along the line where his reinforcements were entering, causing some good damage to his crossbowmen and Cold Ones.


As my Cold Ones had pursued the Spears unfortunately the were right in the path of the Hydra and his Cold Ones who made short work of my unit. My Saurus block with General at this point were approaching the hill with the Dark Elf Crossbows and Sorceress. Kenny could see the charge coming so tried to move his wizard away to safety where my big block wouldn't fit. In my turn I cheated slightly. My Old Blood left the Saurus unit and charged the Sorceress solo. This was fine and I don't think Kenny was expecting it, the cheating came when I also charged the Saurus into a Crossbow unit. For those that don't know, a Character can charge independently out of a unit, however the unit he was in cannot charge in the same turn. A unit, however, cannot leave a character behind when it charges. I call it a slight cheat because it didn't make much difference, give the choice I was always going to charge the sorceress, the Crossbowmen were more just a bonus at that point. Unsurprisingly my Old Blood made short work of the Sorceress with his 6 Strength 6 attacks.


Kenny threw in the towel at this point, he had his Hydra left (although my Temple Guard were getting close to him and he was facing the wrong way to my units after pursuing the Cold Ones), 2 Cold One Knights, who again were facing the wrong way and miles from my troops, and a smattering of Crossbowmen here and there, all of whom were in positions to be taken out by my units in a turn. I had lost my Cold Ones and a Salamander pack, but I was obviously in the stronger positions and had plenty of turns to mop up the rest of his army. I can't remember now if that was at the start of his turn 3 or 4.


What I learnt: Playing on a 4'x4' table probably isn't a good idea, it has a much bigger effect than you might realise especially when you end up playing a scenario where deployment is a little unusual. Probably the biggest lesson I learnt, however, was...


...revenge is sweet!


Games 14

This week I played another campaign game against Dave and his Dwarfs again (see game 7). I lost that game previously so this was another opportunity for revenge. The scenario was Battle Line and the points 1400 again. His army was similar to last time, although he had bulked out his warriors unit which was deployed as a horde with his general and Battle Standard in. Again he had a unit of Iron Breakers with a Runesmith, a unit of Quarrellers a Bolt Thrower and Gyrocopter .


His deployment, my left to right, Gyrocopter , Iron Breakers, Warrior Horde, Quarrellers and Bolt Thrower. Mine was Salamander, Cold Ones, Temple Guard, Saurus with Old Blood, Salamander. My Skinks were also on the left behind the Cold Ones.


His army held back and waited for me to come to him, which I was happy to do shooting him with magic and Salamanders on the way. My Priest managed to cast chain lightning early one hit almost everyone of his units causing a little damage to each but most importantly killing 5 Iron Breakers. My Salamanders got on each flank and flamed down the length of his line, crucially killing another 5 Iron Breakers and a perfect shot on his Quarrellers killed half his unit and a few warriors. When I got close his Iron Breakers charged my Temple Guard and his warriors charged the Saurus which would have hit the Temple Guard as well. Luckily for me he failed his charge. In my turn, now that his Iron Breakers were out of the way, my Cold ones could charge the flank of the Warriors, with my Saurus charging the front. However, this time the Saurus failed their charge forcing the Cold Ones to go it alone.


The Dwarven Lord made way into contact with the Cold Ones and over two rounds of combat wiped them out effectively by himself. Meanwhile the Temple Guard were fighting the Iron Breakers in a re-match of their fight in the last game. Although my General was in the other unit this time, the Iron Breakers were only half the size they were before due to Salamander fire and magic earlier in the game. The Temple Guards high strength and attacks gave them the advantage on even numbers and eventual took out the Iron Breakers.


My Saurus finally managed to charge the Warriors. I can't remember now who challenged who, but our generals met in combat. I was wondering at this point if he remembered how I was armed from the last time we played. I later asked him and he said he thought I may have changed it. The Dwarf was armed with a great weapon so I went first with my 7 strength 7 attacks (his BSB was in the unit as well remember). I wish I had made a not of how the Dwarf was armed, I killed him easily enough. He definitely had a 1+ save but he wasn't set up as the unkillable Dwarf.


I can't remember exactly what happened next, I think he held for one turn at least, and I may have killed his BSB as well but within 2-3 rounds of combat he ran and I caught him at which point Dave called the game with only a few Crossbowmen, maybe his bolt thrower and the Gyrocopter still left. His Gyrocopter didn't do much by the way, think it killed a Temple Guard and a few Skinks. His Bolt Thrower killed one of my Salamanders. My Skinks tried to poison the Gyrocopter but didn't get quite enough wounds. I had forgotten about the lore attribute for heavens magic which causes an extra D6 Strength 4 hits on any enemy flying unit when another spell is cast on them. I probably would have tried to cast a cheap spell on it just to finish it off.


What I learnt: Not huge amounts I guess, you don't learn as much from a win I find. I should try to remember my lore attribute, its not often it comes up but could be handy. My Salamanders really shone this game, often they miss fire, get shot before they do much or simply miss, but this game I got some cracking shots. I suppose the lesson is more for opponents, you really need to include some small flexible units that can deal with these sorts of things, I'm going to be including more of these types of units as my army grows.


So that's games 11-14 and Part 4 of this battle breakdown done and dusted. Just one more part and 3 more battles to go. After that I want to do an overview of how I felt my army has performed so far and what lessons I'm taking into my 2400 build. After that I want to go into my 2400pt battles a little differently as I start to practice for the Weymouth Waaagh in July.


This post has been another long one, although I guess if you've read this far you don't mind. I'm getting quite a few views on this blog now, and a few followers. I've had a few comments, people saying they like the blog but just want to ask for more comments and criticisms, particularly about the style of blog, are these battle break downs too long winded?, do I need to proof read more (I have to admit I skip the proof reading when my post is this long)? does a lack of pictures detract from the reports (I keep meaning to take pictures, so far I either forget the camera, forget to take pictures, or like in my last game forget to charge the battery)? Does the general overview of the battle work or do you think more detail would be needed (I am admittedly writing some of the reports 5 weeks after they occur without any notes other than who I played, the scenario and whether I won or lost)?


Anyway you can post comments here (anonymously if you don't have an account), message me on Twitter or the various forums I'm on (particularly TWF) as Whispers of Chaos.


Till Next Time

Tuesday, 12 April 2011

A New Hope

Ok I was gonna title this first post as 'a new gaming philosophy' but the nerd in me couldn't resist a new hope.


So those who know me know I've been intending to start this blog for a couple months now and I'll come onto the reasons for not starting it sooner shortly.


For those who don't know me a bit of introduction is in order and for me to explain the new gaming philosophy I guess I best start by explaining the old one.


I've been playing Games Workshop games since I first got a copy for 40k for my 11th birthday, almost 17 years ago exactly (not counting Hero quest and Space crusade before that). And in all that time I think I've only ever had one fully painted army and that was my Orks back in 2nd Edition when I was maybe 12 or 13 and that was only because they didn't allow you to use unpainted miniatures in the GW stores. Thinking about it I think I may have had a fully painted Chaos Marine army around this time too, but then these were the days when a Lord, 5 Terminators, and Dreadnoughts and 10 Berserker made up a 2000pt army. Needless to say however the standard of painting was more than a little piss poor!


My painting has definitely got better. I'm no Golden Daemon winner but I don't think its too much to claim that I have a decent table top standard, but since that time I've never finished an army. My Tau came close but then I didn't play many games with them anyway, soon got bored of them and sold them. I finished painting my Skaven Bloodbowl team, but even that could use a couple more linesmen painted to get it to a full 16 'man' squad, a fact which is particularly bugging me at the moment as I painted them 9 years ago using an article in White Dwarf as a guide and I can't remember how I did it. I remember I didn't undercoat them, which seems silly now, but if I paint more part of me thinks I shouldn't undercoat them to remain consistent...


Anyway I digress...


See I've always had a tendency to buy too many miniatures in one go, particularly when collecting a new army. My Skaven that I got when the previous army book came out for example. I spent 100quid+ on the plastic boxed sets (Just clanrats and night runners at the time) plus a couple characters and weapon teams. This worked out to about 100 models of basic troops, and without any heavy hitters it was pretty useless in battle. Realising I would have to spend a ton more money, which I couldn't afford, to make the army workable and being daunted by the prospect of the 100+ models to paint I soon ditched this army.



Very much a case of jumping in head first, I'm sure many others can relate to this story and its a story that has repeated itself many times during my gaming 'career' (I hate to use that word, if anyone knows a better one let me know). Most recently this has happened with my Tyranids, where slowly over the last couple years I have been trying to amass an Apocalypse army to go along side the tasty Forge World gargantuan creatures I want to buy. My aim was to buy 6 of the battle force boxes (when they still had Carnifex in them), I got to about 4 I think. Basically I have about 100 Gaunts, 50 Genestealers, 12 Warriors, 4 Carnifex, and a Hive Tyrant. None of which are painted. Tactically its not ideal for smaller games either, playing (and losing) several games the end of last year at 1750pts made me realise I need to invest in some of the more specialist Tyranids.


But again I had jumped in head first without thinking about the best way to collect an army. These few games I played last year were a real eye opener to me. I've just moved to a new area and so trying to integrate myself in to a new and much bigger gaming group to what I'm use to. Not only did I learn the tactical limits of my army but to be quite honest I was embarrassed and ashamed of myself. I must have played 5 or 6 games and each army I faced was either fully painted or almost fully painted, compared to my Grey Gaunts and Metalrant.


So when the new year came I decided on setting myself a goal. To get a fully painted army for both Warhammer and 40K by the end of the year. This goal also encompassed a new philosophy to gaming. I was going to build my armies a little piece at a time, play small games with them as I build them up, and...the important one...not buy any new miniatures until I got the new ones painted up!


No a massive goal per say, but a big step for me and more about discipline than anything else.


So this is where the idea for the blog came from, the idea was to chart my progress to 1) encourage myself to keep going and 2) to hopefully encourage some of my friends who have the same problems as me to set similar goals and habits.


The reason I'm only just starting this blog now is because so far I've been successful in this goal. I've always had in my mind what my first few articles would be, that this blog would take a bit of time to start but once it had started updating it would be easier. While I was in the right frame of mind for painting, I wanted to spend more time painting rather than just writing about painting. Now my painting schedule has calmed down I figure I can start this blog (also I figured I best start it soon before I had too much catching up to do).


I realise this is quite a lengthy introduction, but before ending this post I want to quickly talk about the kind or articles you can expect. Well, all sorts is the answer to that I guess. Articles tracking the progress of building an army, assembling and painting, battling with said army and tactical discussions on where to take the army next. I've got the next 3 or 4 posts planned, and they'll be up in the next couple days, so that should give you an idea of what to expect, but I have no strict format at the moment a will write as things occur to me.


I write this blog mostly for myself but if anyone else even gets one thing out of it I'll consider that a win. Also a welcome constructive comments and criticism, with the emphasis of the the constructive part.


This post now stands at around 1000 words, I assure you most of them wont be that long before you get worried :D



Jim